
There is a quote from Douglas Adams’ The Hitchhiker’s Information to the Galaxy that I’ve been fascinated about so much recently. “Area is huge,” he writes. “You simply will not consider how vastly, massively, mind-bogglingly huge it’s. I imply, you might suppose it is a great distance down the street to the drug retailer, however that is simply peanuts to house.”
Starfield could as effectively put this quote on the quilt web page of its design doc. The deafening prerelease hype for the game emphasizes its inclusion of “over 1,000 planets,” throughout tons of of realistically rendered star methods all through the galaxy. That promotion has additionally centered on simply how a lot stuff there may be to do throughout these myriad planets; Bethesda Head of Publishing Pete Hines said in a recent interview with IGN that he’s spent 150–160 hours within the recreation and “hasn’t even come shut” to seeing the whole lot.
After a number of dozen hours with a prerelease model of Starfield, I’m comfy saying that Hines isn’t being hyperbolic. One have a look at the sport’s intricate star map and the myriad star methods you possibly can attain with a sequence of warp-speed jumps is sufficient to provide you with vertigo.

When you can deal with Starfield’s “core story” questline, which focuses on a group of mysterious, vision-granting Artifacts strewn throughout the galaxy, you might effectively have the ability to attain the “ending” of the sport in an inexpensive period of time. When you’re something like me, although, you’ll end up rapidly sidetracked by a cornucopia of elective missions that begin to develop nearly fractally, with every new quest flowing into provides of a number of additional quests alongside the way in which.
Many of those missions are one-off easy duties that may be accomplished in brief order (an inordinate variety of Starfield NPCs have been stiffed by some no-show pilot or one other). However many extra are the beginning of full-fledged careers, every with a seemingly unending sequence of errands that may ship you bouncing forwards and backwards between far-flung planetary methods.
Inside a number of hours of beginning the sport, I discovered myself engaged as a pilot within the Vanguard Navy, working as a (semi-unwilling) secret agent for a System Protection group and taking over freelance bounty-hunting jobs. And that’s all in between answering misery calls, doing cargo runs, monitoring down {an electrical} drain in a subterranean group, and numerous different odd jobs.
The bigness of Starfield (and of house basically) isn’t up for debate. The important thing query, as it’s within the Hitchhiker’s Information books, is how you can go about discovering one thing fascinating to do in all that house. And on that rating, to date, Starfield has been extra of a blended bag.
1,000 planets and never a lot on
Some expectation-setting is essential right here. Simply because Starfield boasts over 1,000 planets, don’t go in considering you’re getting 1,000 totally realized, Skyrim-level civilizations unto themselves. First off, a whole lot of the planets are fuel giants you could discover from orbit however not land on (although it’s not clear if these even rely in Bethesda’s 1,000-plus quantity). However even for the rocky planets you possibly can land on, a random “off the crushed path” sampling appears extra prone to yield a big, principally barren panorama than a world bursting with life. Even good-old Earth is topic to this rule, because the planet was made desolate years earlier than the sport’s occasions by the environmental disaster that first despatched people to the celebs.
To be truthful, you will get fortunate and decide a random location stuffed with lush vegetation and colourful fauna. I came upon one full of enormous, grazing beasts alongside carnivorous dinosaurs that wouldn’t look misplaced in a pure historical past museum diorama.